Official Expansion An Corp: Resurrection

I'm sure by now many of you by now have heard rumblings of the expansion we've been working on. It's been a long, arduous process, in large part due to the sheer amount of coding required to make these systems a reality. We've already known what an animal Luthius was when it came to coding, but I think we can safely say he's out done himself on this one.

Luthius has been sharing system information in these threads:

http://forum.uoancorp.com/threads/expansion-info-update.7258/
http://forum.uoancorp.com/threads/expansion-content-comprehensive-list.7433/

We, as a staff team, have spent the last several weeks doing preliminary testing for all of these new changes. I would like to offer a big thanks to Fenix, BBC, and East, for coming in and helping out with some of these tests. We've already found a lot of bugs and fixed them up, thanks to the players and staff testing.

Launch Date


Over the next two weeks we will be making a lot of final pushes. We'll be inviting more people to a more open testing ground for anyone interested in experiencing the new content by breaking it thoroughly. With the way things are shaping up right now, we are hoping a date of 7/11/2015 to have the final version ready to push to our live server. In the coming weeks, look for our postings that will cover the new systems thoroughly in their own individual write ups.

With our server population on the up and rising, we couldn't ask for a more perfect time to introduce our first expansion. Thank you to everyone who has enjoyed An Corp thus far. You guys are our true inspiration to continue doing what we do and we love you for that.
 

The Golems and the Controller 6/30/2015

http://forum.uoancorp.com/threads/the-golems-and-the-controller-6-30-2015.7502/

 Youtube Video link:

 https://youtu.be/roAaYmfOzAg



The Controller, an unknown hedge mage that came from the Compassion Desert, attempted to raise up a Golem Army this night. With the help of the Ophidians, he had uncovered a Golem Control Rod, a powerful rod that gave him total authority over any golem he found. His goal was to destroy Sosaria and end this world as we knew it.

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The Adventurers of An Corp rose up to the occasion, making a show of force that would cause the God's themselves to tremble in fear.

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While the Controller managed to raise several golems, they were ultimately beaten into submission. Enraged by this, he joined the fight, his wrath certainly frightening.

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Alas, The Controller was defeated, his Golem Control Rod wrested from his hands. A victory for the Adventurers, surely, but the nights trials were not over! An Emperor Dragon made it's presence known and the scorching fight ensued. Sadly, all footage of this battle was burned to cinders, but several artist renditions made it out of the flames.

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Patch 2.0.48 - Wind/Militia Updates

http://forum.uoancorp.com/threads/patch-2-0-48-wind-militia-updates.7437/

  • Wind now rewards keys to the winning team
  • The town that controls wind will enjoy increased key generation and capture point generation while taking a town (50% bonus)
  • Wind control resets at the start of each Wind Battleground and at the end of the day
  • Blues can no longer track or detect militia members while in the vulnerable town
  • Braziers will now automatically go out if left unchecked for 30-45 minutes, when they go out they will broadcast to all militia members
 

Blood Moon Ritual and a Maggot Party: 6/18/2015

Tonight the Cult of Atraxis made a demonstration in the valley of Wrong, in honor of their Blood Moon Ritual. It was rumored that the Cultists carried power crystals, forged in blood, and that they were using these to collect the life blood of the unbelievers.
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The Cultists made a strong standing, forcing the Adventurers back several times.

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Eventually, one of the Commanders of the Sanguine cult made an appearance. He rallied his men, and took the fight to the unbelievers, hitting them hard and felling many who opposed him.

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Atraxis the Martyr graced her fanatical troops with her presence. While mostly silent, she was quick to join with her Commander in battling the unbelievers. Alas, the Commander made the ultimate sacrifice, his life blood becoming a component of the ritual.

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With the Blood Moon Ritual faltering, the Sanguine returned into the depths of their base in Wrong. The part was just getting started however! The ritual may not have been a complete success, but they were able to conjure up Maggot from the depths of Despise.

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The fight was brutal, and many Adventurers feel to the might of Maggot. All monsters eventually succumb to their wounds and it was not long before Maggot lay dead at the feet of those Adventurers who had battled with the monster every step of the way.

Necromancer Attack! 6/15/2015

From the desk of Elimorel:

Reporting as ordered, Ma'am!

An evil necromancer attacked Britain Graveyard tonight. It was rather unexpected though the waves of undead were fairly weak. This necromancer wasn't much of a necromancer, if I might say so, but I'm none too familiar with their kind.

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The Adventurers made a stand and easily wiped out the undead horde.

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The necromancer fellow kept going on and on that they were "close" and our "efforts were futile" and we had "no hope", yada yada. The same dramatic dribble that all them bad guys like to spout off. What DID concern me, however, was their end goal.

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If ya look in that picture, you might notice that big boney fellow looks awful familiar when compared to the big boney fellow we fought in Khaldun.This guy was much weaker than what we fought in Khaldun, but he was still terrifying to fight against. Overall though, we took care of him and the necromancer fellow retreated.

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Thanks to the Adventurers, Britain was left unscathed and the citizens were uninterrupted in their daily routines. Not a bad job, eh?

Sergeant Thorne,
The Revolutionary Army