Broken Tusk Invasion! 5/25/2015

The orcs of Despise, the Broken Tusk Clan, invaded the Cove Orc Fort today! They sought to establish a new stronghold on the main land in order to use it for their eventual war on humanity. The battle was fierce, but ultimately the humans were able to defeat their army and drive them back to Despise!








Into Khaldun 5/30/2015 3 PM EST


From the desk of Elimorel, Grand Inquisitor of the Blind Legion

Hail Adventurers,

It has been several months since our last correspondence. I can assure you that the Revolutionary Army has not been idle during this time. Many things have happened and it is finally time to gather our forces to strike another blow against the tyranny of Astaroth.

We have established a base of operation at the Yew Prison. When the time comes, there will be portals placed at every major bank to our home here in Yew. We will need to move quickly in order to avoid detection.


Saturday, May 30, 2015 at 3 PM EST

We will be venturing to the ancient crypt Khaldun, located in the Lost Lands. I am not sure what we will find down there, but I would come prepared to defend yourself against potentially deadly threats.

Best of luck Adventurers! I look forward to seeing you all once more.

The Mighty Abidragon! 5/21/2015

Note: This was a spontaneous event with little forewarning and required very little preparation/set up. I can assure you that all of our major events will be announced at least several days in advance.

The Mighty Abidragon, self proclaimed Overlord of all Dragons, attacked the Minax base tonight.

It was his intention to take over Minax and turn it into a home base for his world conquest.


The humans put up a pitiful defense. Abidragon gorged on their flesh but quickly came to the conclusion that:

The humans put up a resolute fight. They even received help from a wandering angel!



Ultimately Abidragon's son, Abison, made his appearance and the humans were plunged into a desperate fight for their lives. The flames were intense and their deaths many, yet they ultimately prevailed over Abidragon's host of dragons.


Preview: Henchmen System and Camping Firepit
Henchmen System + Camping Firepit Preview

Hello again!

Just giving you guys a brief preview of the Henchmen System and the new Camping Firepit item.

Henchmen System
The basic concept behind the Henchman System is that it is very much a parallel to Animal Taming, however instead of taming creatures, you'll recruit NPCs to command and control. Controlling and managing your Henchmen followers utilizes all the same commands and mechanisms that exist for tamed creatures (all guard, all kill, all follow, etc), with a few notable exceptions:

Naval Henchmen relaxing in the Britain Docks Tavern

- Instead of using the Animal Taming and Animal Lore skills to control creatures, you instead use the Begging and Camping skills. Begging effectively represents your ability to "recruit" individuals, while "Camping" represents your ability to keep a group happy, safe, and supplied.

Henchmen Are Controlled With The Begging and Camping Skills

- Henchmen can only be recruited by utilizing Henchmen Recruitment Deeds and finding an individual you wish to recruit. These deeds are one of the common rewards of our upcoming Influence System, but Henchmen Deeds may eventually be found in other ways (events, rare drops, etc).

A Henchman Recruitment Deed Listing Bonus Experience Points and Control Slots Remaining

Recruiting Henchmen

As mentioned before, players utilize Henchman Recruitment Deeds to target individuals to recruit as followers. Most Henchmen will be found within the bounds of buildings that are linked into our upcoming Influence System. Players must have a total of at least 5 Influence within the building a Henchman resides in to be able to recruit them.

Player Must Have 5 Influence in The Building Where a Henchman Resides

To increase your Influence in a building high enough to recruit a Henchman, you must double click the blue Influence Marker sign outside the building.

An Influence Marker Sign

The player must then navigate to the "Influence This Building" page and then increase their Influence in the building via Prestige or via Investment until they have a cumulative total of 5 Influence at the location (for more details see the Influence System preview)

The Player's Influence at This Location

Once recruited via a Henchman Recruitment Deed, Henchmen are immediately bonded to the player and granted an immediate amount of Experience Points as indicated on the Henchmen Recruitment Deed.

However, each Henchman may be only be resurrected by Veterinary Salts up to 3 times in their lifetime. After the 3rd resurrection, they perish from the world entirely and the player will need to recruit another individual. Henchmen are healed via the Healing skill (and Anatomy), and therefore lend themselves very well to dexer template types.

Henchmen Have A Limitation of 3 Resurrections Upon Recruitment

Henchmen Categories
There are 4 distinct categories of Henchmen, however beyond the skill required to control them and the number of control slots of each individual, there are no restrictions on recruitment of particular types of Henchmen. A Murderer can recruit a noble squire, knight, or paladin, and a Paladin can recruit nerfarious bandits, mercenaries, or assassins. It's entirely up to the player to decide how they want to justify their role as leader of their followers.

Like tamed creatures, followers have a variety of different abilities and bonuses to differentiate themselves from each other. However, the general power level of Henchmen will be slightly lower than their Animal Taming skill level + control slots equivalents due to the overall difficulty required to make a tamer character. Nonetheless, they should be an exciting and interesting way to play.

Henchmen Pirates

Pirate: 100 Begging + 100 Camping and 1 Control Slot
Raider: 100 Begging + 100 Camping and 2 Control Slots
Pirate Boatswain: 100 Begging + 100 Camping and 3 Control Slots
Pirate Carpenter: 120 Begging + 120 Camping and 3 Control Slots
Pirate First Mate: 120 Begging + 120 Camping and 5 Control Slots

Henchmen Navy

Sailor: 100 Begging + 100 Camping and 1 Control Slot
Marine: 100 Begging + 100 Camping and 2 Control Slots
Navy Boatswain: 100 Begging + 100 Camping and 3 Control Slots
Navy Carpenter: 120 Begging + 120 Camping and 3 Control Slots
Navy First Mate: 120 Begging + 120 Camping and 5 Control Slots

Henchmen Lawbringers

Squire: 100 Begging + 100 Camping and 1 Control Slot
Knight: 100 Begging + 100 Camping and 2 Control Slots
Paladin: 100 Begging + 100 Camping and 3 Control Slots
Crusader: 120 Begging + 120 Camping and 5 Control Slots

Henchmen Criminals

Bandit: 100 Begging + 100 Camping and 1 Control Slot
Mercenary: 100 Begging + 100 Camping and 2 Control Slots
Assassin: 100 Begging + 100 Camping and 3 Control Slots
Shadowblade: 120 Begging + 120 Camping and 5 Control Slots

Camping Firepit

We'll be introducing a new item called the Camping Fire Pit. Made with Blacksmithing, each Firepit comes with 10 charges and must be placed on the ground and activated. Once activated, the Firepit functions both as a normal campfire, cooking location, and additionally as a way to boost stat regeneration to all players and followers with in a large area. When activated, the Camping skill of the user determines the current "quality" of the campsite, with increasing regeneration bonuses conferred for high camping skill players.

Note: players with 0 camping skill can activate a camping fire pit, however the campsite will simply be listed as "poor" quality and only offer the minimum regeneration bonuses available.

A Camping Firepit Activated by a Player With Low Camping Skill

Each camping firepit activation will last 10 minutes before extinguishing and requiring another activation. However, to receive these regeneration bonuses, any player or creature must have not been in any form of combat within the last 10 seconds, and must not have been in any form of player-vs-player combat within the last 5 minutes. Players may only benefit from a single camping firepits at any one time, and the benefits of multiple camping firepits do not stack.

Camping Firepits are a nice way for a group of players setting up shop in a dungeon area to receive some boosted regeneration during fighting downtime, and synergizes quite well with a player utilizing Henchmen (due to their Camping skill requirement)

Higher Quality Firepit Activation

Firepit Healing