- Wind now rewards keys to the winning team
- The town that controls wind will enjoy increased key generation and capture point generation while taking a town (50% bonus)
- Wind control resets at the start of each Wind Battleground and at the end of the day
- Blues can no longer track or detect militia members while in the vulnerable town
- Braziers will now automatically go out if left unchecked for 30-45 minutes, when they go out they will broadcast to all militia members
Today our server was DDOSed and we were null routed for several hours. Thankfully we still have our awesome EU back up server!
To keep up to date with the current log in details, please view this thread: http://forum.uoancorp.com/threads/server-status-live-updated.6834/
Tonight the Cult of Atraxis made a demonstration in the valley of Wrong, in honor of their Blood Moon Ritual. It was rumored that the Cultists carried power crystals, forged in blood, and that they were using these to collect the life blood of the unbelievers.
The Cultists made a strong standing, forcing the Adventurers back several times.
Eventually, one of the Commanders of the Sanguine cult made an appearance. He rallied his men, and took the fight to the unbelievers, hitting them hard and felling many who opposed him.
Atraxis the Martyr graced her fanatical troops with her presence. While mostly silent, she was quick to join with her Commander in battling the unbelievers. Alas, the Commander made the ultimate sacrifice, his life blood becoming a component of the ritual.
With the Blood Moon Ritual faltering, the Sanguine returned into the depths of their base in Wrong. The part was just getting started however! The ritual may not have been a complete success, but they were able to conjure up Maggot from the depths of Despise.
The fight was brutal, and many Adventurers feel to the might of Maggot. All monsters eventually succumb to their wounds and it was not long before Maggot lay dead at the feet of those Adventurers who had battled with the monster every step of the way.
From the desk of Elimorel:
Reporting as ordered, Ma'am!
An evil necromancer attacked Britain Graveyard tonight. It was rather unexpected though the waves of undead were fairly weak. This necromancer wasn't much of a necromancer, if I might say so, but I'm none too familiar with their kind.
The Adventurers made a stand and easily wiped out the undead horde.
The necromancer fellow kept going on and on that they were "close" and our "efforts were futile" and we had "no hope", yada yada. The same dramatic dribble that all them bad guys like to spout off. What DID concern me, however, was their end goal.
If ya look in that picture, you might notice that big boney fellow looks awful familiar when compared to the big boney fellow we fought in Khaldun.This guy was much weaker than what we fought in Khaldun, but he was still terrifying to fight against. Overall though, we took care of him and the necromancer fellow retreated.
Thanks to the Adventurers, Britain was left unscathed and the citizens were uninterrupted in their daily routines. Not a bad job, eh?
The Revolutionary Army